
Require attunement to gain the magical effects of this item. I do enjoy the thematics of a magical quiver that grants the user effects for their arrows, but here's a small list of things that I think should either be added or changed. When you reach 5th level (DC14), 11th (DC16).)įor the item itself, my first impression is that it seems like a better version of the Efficient Quiver that also gives the elemental effects. (The save increases when you gain levels. If it is an inanimate object it auto fails getting thrown 10 feet. On a hit, the target must make a DC12 Strength save or get push 10 feet back. Make a range melee attack against the target. On a hit, the target takes 1d8+Dex Lighting damage. (The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).)Īir- You shoot a clear arrow at a creature or object within range. Make a ranged melee attack against the target. Lighting - You shoot a blue arrow at a creature or object within range. On a hit, it takes 1d8+Dex Cold damage, and must success on a DC14 Strength save or its speed is reduced by 10 feet until the start of your next turn. (The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).) Ice - You shoot a frozen arrow at a creature or object within range. (The damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).) A flammable object hit by this arrow ignites if it isn't being worn or carried. On a hit, the target takes 1d8+Dex Fire damage. Alternatively, as a bonus action the wielder may speak the command word, which infuses the arrows with the elements and becomes magical.įire - You shoot a red hot arrow at a creature or object within range. You can draw any arrow from the small compartment as if from any quiver. The midsize compartment can hold perishable items while keeping them fresh and 10 potions without fear of them breaking. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. Thank you for your help in advance.Įach of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 5 pounds. I have listed below the description of the magic item below. I was hoping to give them a way to do magic damage, while storing his crafting supplies and potions. #Magic quiver art how to
I was hoping to get some feed back and some ideas on how to balance this item for the game.
The person I am making this for is a Beast Master Ranger that loves Alchemy. In the group I DM for, I like to give out birthday gifts to my players. Monstrous Compendium Vol 3: Minecraft Creatures